Own Your Video Content

Content- Let’s get as many video views as possible.
- Let’s get as much content as possible.
- Let’s run a preroll advert in front of every video on our site.
- Let’s auto play videos so we get even more views.

No, no, no, no.

YouTube have had phenomenal success in terms of generating traffic and video views because they are purely publishers, they are in the business of content delivery, and they know it. They don’t try and put in the mix their own original content. Users return to them again and again because they understand YouTube and know what they are doing.

Content originators who publish video through their own websites seem to be a bit confused about what they have to deliver, what their objective for delivery is and how they should deliver it. This confuses users and means they are less likely to return to the site and form a lasting relationship with it.

Some original content producers want to be editorialised versions of YouTube and are fixated with having as many video views as possible, while ignoring the fact that the content being shoved down people’s throats is not relevant to the brand or of any value to a user, if the site’s brand is based on the original content that is.

If your brand is based on publishing original content then that should be your main objective with video.

- Put your brand values, creativity and ideas on video.
- Put in place sensible, engaging, scalable commercial opportunities.
- Put in place a reliable, high quality delivery mechanic.

Do not try and get as many views as possible from as much content as possible. Aim to publish reliable, sustainable original content with which users can form a lasting relationship. If it’s good enough users will return to view it again and again. Your audience with compound, snowball and you will be successful.

As an original content-based brand it is of the utmost importance to own the content you are distributing.

Become Streetfighter: You’re In The Advert

streetfighterHow do you make an advert more intimate and memorable? Put the viewer in it! The new promotional site for Street Fighter IV becomestreetfighter.com does this brilliantly.

Become Street Fighter allows users to very easily include a picture of their own face on the character in the video. You can then embed the video that is created on a variety of different sites including Facebook and Myspace.

This is a brilliant example of how making commercial media an intimate experience for users and allowing viral distribution through social networks can have a positive impact on the way people form a relationship with a product or brand.

Creating a video like this takes no longer than 1 minute if you already have the pictures. No registration pages or forms to fill out, just upload your pics, get your video and that’s it.

The system is built using technology made by 15secondtv, which renders the face from an uploaded picture on to the video a user has selected to create the final video.

This is an overwhelmingly positive commercial experience, which is infinitely more memorable than a normal game trailer and should therefore have much more of an impact in driving sales of the game.

Disqus: Building Collective Comminities

disqus-drop-inThe web breaks down the barriers put up by location and time to allow discussion and debate anywhere at any time.

Disqus is an interesting system because it also removes the barriers put up by different websites and allows commenting on a central hub. It provides users with a very flexible platform on which they can follow multiple threads of discussion in the same place without having multiple sign ins on different sites.

Disqus makes it easier for people to comment and track their contributions on a single profile which they can display as a comment blog. After all, there is no difference between a great comment and a great published article.”

disqus.com

A shared space like this is great because it makes the process of engagement easier and facilitates debate though commenting, which adds value to the content being debated and to the comments themselves.

For larger brands who want debate to happen on their “digital property” thus generating registrations to their system from which they can collect data a system like this could be seen as disruptive, however if Disqus allows communication to happen more productively across different sites and are able to facilitate the sharing of user data then then content providers may find this sort of solution very attractive.

Below I have tried to represent this idea through the example of UK national newspaper websites. The Collective Community which is joined by a system like Disqus can push and pull users between different debates and points of view allowing users to move between different debates easily and interact with them using the same identity. The Separate Communities on the right are more isolated and contained. They don’t allow a freedom of expression amongst them without using different identities.

community-diagram

Traditional content publishers (which newspapers are) may find this a difficult concept to buy into initially. The system is not exclusive, so users could be actively recruited by another content provider, who might be a direct competitor. Users might then choose to spend more time with that other content provider if their experience of the content and debate are better than that which they had before.

Content providers such as newspapers and magazines have very competitive rivalries for sales in hard-copy that now spills over into the digital world in a battle for users, this influences the relationship these brands have with their readers. Whether or not a system like this would be used by a competitor should be put to one side and the user should always be considered first.

Content providers own the content being presented, when it then takes a life on of it’s own through the comments made on it that is not their property, it belongs collectively to those who have continued the conversation.

Content creators don’t own the conversation, users do.

Having a collective community which is able to move betwen different newspaper websites means those websites can concentrate on what they are traditionally good at. Not managing a community but producing interesting, exciting content that users will love.

Taking brands into a web 3.0 world

AETIf web 2.0 can be summarised as reciprocity or genuine interaction between the user and content provider, web 3.0 must be about automated recommendation and customisation based on that interaction.

The development of the web so far is as follows.

Web 1.0 – Narrowband
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Web 2.0 – Broadband
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Web 3.0 – Broaderband
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Automation/Active Engagement

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